Türk porno yayini yapan http://www.smfairview.com ve http://www.idoproxy.com adli siteler rokettube videolarini da HD kalitede yayinlayacagini acikladi. Ayrica porno indir ozelligiyle de http://www.mysticinca.com adli porno sitesi devreye girdi.
Page 2 of 2 FirstFirst 12
Results 16 to 22 of 22

Thread: Help

  1. #16
    Join Date
    Aug 2008
    Location
    Paris Island
    Posts
    64

    Default Re: Help

    Thanks guys.Now on to Strong holds.
    Max states that Military compounds is the best idea, as do I but, he also says that police stations would offer little to no protection from a attack. He also has the attacks in classes.

    Class 1 Small - Around 20-50 Small towns
    Class 2 med- Around 50-100 Larger towns and suburbs
    Class 3 Large Around 100-1000 Citys and even counties.
    Class 4 World wide.

    And he says that class 4 outbreak is a world wide and not even military compounds could survive this stage. That the infected would soon grow to masses and over flow the walls and kill the insides. But I think with good training and supplies they could out last the outbreak and fight off any attack wave,and strength.

  2. #17
    Join Date
    Aug 2008
    Location
    Paris Island
    Posts
    64

    Default Re: Help

    Wooo it did it twice, this is odd.

  3. #18
    Join Date
    May 2005
    Location
    Paramilitary wing of CAMRA
    Posts
    4,099

    Default Re: Help

    I'd love to see how zombies get over razor wire. Unless it's literally a mound of bodies, they aren't going to survive the experience.
    I have neither the time nor the inclination to differentiate between the incompetent and the merely unfortunate - Curtis E LeMay

  4. #19
    Join Date
    Apr 2007
    Location
    Up in the land of the Yoopers.
    Posts
    4,313

    Default Re: Help

    In 28 days later, the zombies died off after the 28 days, so one might only need to supply and provision for a month or so and wait them out.

  5. #20
    Join Date
    Apr 2008
    Location
    Los Angeles, CA
    Posts
    188

    Default Re: Help

    Heya, Semper Fi!

    I suppose it depends what you consider canon... fast zombies (a la "28 days") or slow zombies ("Day of the Dead").

    Fast zombies can't be adequately fought, too many too fast. Fortunately, their high energy usage means they "burn" themselves out and die (deanimate?) after a fairly short period (28 days?). Best defense would be get somewhere that they can't and just hunker down. Shopping malls, small islands, and frozen north would be good places to wait out the zombie hordes.

    Slow zombies are different... canon is "destroy the brain stem to destroy the zombie". Blowing them up or blazing away in full auto only wastes ammo and creates a bigger mess to be cleaned up afterwards! Same hunker down location work here, including, to a lesser extant, anywhere thats very lightly populated (American Southwest).

    As to weapons... I'd think you've got the odds definately against you trying to stand up fight fast zombies. Weaponry should be of the "put down" variety and necessarily of last ditch defensive nature. Hard hitting firearms like .45 autos and 12 gauge pumps and maybe a close in melee weapon like a rigid mace or even machete.

    Fighting slow zombies would be doable, depending on location: good defensible hold positions in areas of low / light zombie infestation. It'd be foolish to try and fight zombies somewhere like in a dense city enviroment: too many potential attack directions and too high a density of zombies (urban: lots of people = lots of zombies).

    Weapon wise, I'd pack a "man stopper" for back up: M1911 type in .45, melee weapon like rigid mace, possibly even a shorty shotgun, either pump or coach type. Standard weaponry would be something with good capacity in .22 long rifle like a Ruger 10/22 with a high capacity magazine, this would cover the 10 - 33 meter distance. 33 to 150 meters I'd go with something like a M16 with a decent optic on it. Longer range "culling" or "sentry" use I'd go with either a scoped bolt action in hunting caliber or a scoped M14 / M21, even a M1 Garand.

    Automatic fire, explosive devices, flame weapons, etc, would prove to be detrimental: large expenditure of ammo, lack of "hard kill", and potential damage brought to your fighting position. Automatic fire is inherently inaccurate... where blasting away pieces of it with full auto may slow it down a single well placed shot to the brain stem / head of a zombie will destroy it. Explosives don't "guarentee" that shot to the brain, could possibly only cause "mobility" kills, but an immobile zombie is still a zombie, and dangerous to follow-up / clean-up operations. Flame weapons would only be of use during clean-up operations. A flaming zombie would take several minutes of burning to be neutralized, in the mean time, its stumbling about setting everything it bumps into on fire.

    Sorry for the long post, but I've put more than a little thought to this as a "mental exercise"! Hope this helps!

    Russ
    Proud son of Rose and Wes

  6. #21
    Join Date
    May 2005
    Location
    Paramilitary wing of CAMRA
    Posts
    4,099

    Default Re: Help

    Not so sure about the explosives - personally I'd be pretty keen to have a bunch of claymores as some form of final defensive fire to create enough confusion to give you a chance to get the hell out of there.
    I have neither the time nor the inclination to differentiate between the incompetent and the merely unfortunate - Curtis E LeMay

  7. #22
    Join Date
    Sep 2009
    Location
    Tucson, Az
    Posts
    17

    Default Re: Help

    Well, I guess it depends on your objective. If survival is key, then I'm thinking that you aren't in it for a prolonged fight. This means breaking contact with a retreat to an area of reasonable safety. With regards to combat load and weight, a modern assault gun seems obvious to me. I would eschew the M4/M16 rifle for an Ak-47. I prefer the greater knockdown power of the 7.62X39mm round over the 5.56 of the M4/M16. The Ak round is reasonably small when compared to a full rifle round such as those found in bolt-action surplus rifles. It allows you to carry a reasonable combat load, and the removable magazines allow for quick re-loads. They also have a semi-auto function, though the M4/M16 also have 3-round burst capability that could be handy in a pinch. As a back-up, I can't think of anything less than a .45 ACP semi-auto pistol or submachine gun. The round is just not that much heavier than a 9mm, though most modern semi-auto pistols in 9mm do carry more rounds in a magazine than a .45. I would still want the extra knock-down power. Even if you don't get a "kill", it would still give you the extra few seconds you might need to escape their grasp. Last but not least, some form of mace or club for last stand scenarios. No spikes, since they could become stuck in flesh and delay another swing at a crucial moment. Something more along the lines of an American Indian's war club. Well balanced and effective without weighing too much. If you are looking at eradication of an entire group of zombies, then a Mk 19 grenade launcher would work. It would have to be in some sort of crew-serve mount on a vehicle, but the devastation would be awesome. An M2 .50cal would be almost as good. If you want to "plink" zombies at distance, then any good sniper rifle would work. For those really long shots, a .338 Lapua or .50 BMG Barrett rifle would work really well. In a really morbid way, that could actually be a lot of fun!

Page 2 of 2 FirstFirst 12

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •